Mar 4, 2011

Kece 2.0 - Industrial Facility

space station, industrial, facility, sci fi, asteroid, base

Another low poly redesign of an older model.


Tags: space station, industrial, facility, sci fi, asteroid, base

4 comments:

  1. Looks really good! I'll put it into the next iteration, maybe even it will be the new starting base (putting the best foot forward that kind of thing) even though I really love the smuggler's den model. Question in the interest of me gaining more knowledge/experience regarding game art: how long did this take to textue? thanks again

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  2. Hey mate.
    Well, the texture itself I'd say took about an hour or a bit more. But the unwrapping ... that's another story.

    I'm glad you like it.

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  3. So how long did the unwrapping take? I've tried it a few times, but gave up in frustration.

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  4. Least 5 hours. The asteroid gave me a hard time cause I couldn't unwrap it the way I wanted it so I restarted it several times. In the end I made a compromise and just unwrapped it in a way that it would make it look acceptably good, meaning no extreme texture stretching. I also made it in such a way to you can easily change the texture for it in like a minute if you wanted. You just take a rock texture and place it on the main texture file and that's it, you've modified the entire model look.

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